A recent report reinforces the popularity of digital games among teenagers and highlights their potential uses in education. The report, released by the Joan Ganz Cooney Center and the Games and Learning Publishing Council, finds a role for both short and long-form games, which could extend beyond a class period. The report also offers a guide for determining when a game is educational -- pointing out that opinions differ on the definition of a "learning game."
How to use digital games in the classroom
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