Elementary computer teacher Joel Levin uses the digital game Minecraft in the second-grade classroom. In the game, players scavenge for resources and use 3D blocks to build projects that can be wholly determined by the user or the teacher. "I'm able to construct these elaborate experiences, settings, and stories for the kids to move through. Rather than having to shoehorn a lesson around a game, I'm able to think about what I'm trying to teach and then design an entire world around that," Levin said.
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