Game engines have exploitable security flaws, researchers say

05/22/2013 | CIO.com

The engines used in first-person-shooter video games such as "Crysis 2" and "Quake 4" have buffer-overflow and memory-corruption vulnerabilities that could be exploited by hackers, according to security researchers at ReVuln. Luigi Auriemma and Donato Ferrante released a video demonstrating proof-of-concept attacks against servers running those two games.

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