More online gamers open their wallets for virtual goods

08/4/2011 | VentureBeat

A study by Visa and VGMarket found 31% of online gamers have paid other players or third-party sites to obtain virtual items in the games they play, and that more than half of virtual purchases were made in console-based games with online access. The study also found that women outspent men in buying virtual goods, whether with game credits or real money.

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