Why gaming is not taking off as a K-12 educational tool

Even as the market for digital learning games and simulations grows in the U.S. and worldwide, researchers say that interest in K-12 education continues to lag behind public demand. Experts say they see assessments as an area of potential growth, with technology being used by teachers to assess students' achievement and growth. However, it is unclear as more research is conducted on the effects of gaming in education whether the technology will take off as an educational tool.

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