Multimedia projects put concepts in context for at-risk students

09/21/2009 | Edutopia magazine

Schools and academia are increasingly coming together to develop multimedia-based curriculum to excite at-risk students about learning. GameDesk, a project created at the University of Southern California, enables students at an inner-city Los Angeles high school to learn art and math skills by developing video games. "We've never forced difficult information on them," a USC professor says of participating students. "They actively employed strategic thinking and problem-solving that is engaging, interactive, creative and rewarding."

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