Research shows potential of video games as educational tools

11/19/2013 | SmartBrief/SmartBlog on Education

Video games have great potential as educational tools if they are designed properly, writes Kristen Swanson, senior educational-technology leader for BrightBytes and a founder of the Edcamp movement. In coordination with Gayle Allen and the nonprofit Zynga's Co.Lab, research "has identified that many games offer opportunities for engagement, real-time data and persistence in ways that can't be replicated in analog environments," Swanson writes in this blog post.

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