Consumer Electronics
Top stories summarized by our editors
7/19/2018

A new virtual reality standard, VirtualLink, could significantly cut down on equipment clutter by allowing connection via a single USB-C cable. The new standard was developed by Microsoft, AMD, NVIDIA, Oculus and Valve to pave the way for next-generation VR equipment.

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Engadget
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Nvidia, Microsoft
7/19/2018

A significant portion of consumers who are using smart speakers say they're doing so in part to reduce the amount of time they spend gazing at screens. That's per a report by Edison Research and NPR, which found that 38% of those who've had a speaker for less than a year appreciate the reduction in screen time.

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Edison Research, NPR
7/19/2018

Netflix has launched a new interface to improve remote control navigation. Several key features, including the search button and user lists, were moved, and new shortcuts were added to allow filtering of movies and TV shows.

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TechCrunch
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Netflix
7/19/2018

Apple has released a third beta version for iOS 12 to the public, with the final version expected to be released in September. The beta includes a Screen Time feature to monitor time spent on each app, a Do Not Disturb setting for meetings, and updated power and Siri features.

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TechCrunch
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Apple
7/19/2018

Wearables could become lighter and more energy-efficient thanks to the development of a solar supercapacitor from researchers in the University of Glasgow's Bendable Electronics and Sensing Technologies group. The use of 3D porous graphene and silver foam allows devices to store and release up to three times more power compared with similar supercapacitors.

7/19/2018

Prime Day helped improve sales for other retailers by 54% compared with average Tuesday sales, per Adobe Analytics data. The data were based on the sales of large retailers with over $1 billion in annual revenue.

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TechCrunch
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Adobe
7/19/2018

China's massively popular WeChat messenger app is much more than that, offering a wide variety of services including social media, ride-hailing and mobile payments. Wesley Young takes a look at how WeChat works and the promise it and others like it may hold for marketers by reducing the complexity of charting consumer journeys across many separate channels.

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Marketing Land
7/19/2018

Global spending on video games this year is expected to climb 13.3% from last year and reach $138 billion, according to a Newzoo projection. There's no sign of slowing, with one analyst noting more than half of teens now spend hours a day gaming.

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CNBC
7/19/2018

Advertisers will soon be able to buy inventory on Snapchat based on Nielsen's more than 30,000 branded audience segments. The opportunity is the result of a licensing deal between Nielsen and Snapchat, with the addition also allowing advertisers to use their own data segments for targeting.

7/19/2018

Developers will be able to sharpen their characters' realism and create immersive environments that can be used across games, film, TV and virtual, mixed and augmented reality with the latest 4.20 version of Epic Games' Unreal Engine. In the nongame space, there's improved photo realism for real-time visualization across various industrial-design categories.

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VentureBeat