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Microsoft Research, NYU and Consortium of University Partners Create First Scientific-Based Game Research Alliance to Transform Learning
NEW YORK, Oct. 7 /PRNewswire-FirstCall/ -- Speaking to
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"Technology has the potential to help reinvent the education process, and excite and inspire young learners to embrace science, math and technology," Mundie said. "The Games for Learning Institute at
Microsoft Research is providing $1.5 million to the Institute.
"Middle school is a critical stage for students, a time when many are introduced to advanced math and science concepts," said Ken Perlin, professor of computer science in
Video games, with their popularity and singular ability to engage young people, are showing promise as a way to excite and prepare the Net generation, the current crop of students who have grown up on technology. This generation, though well-versed in using technology for social networking and Internet research, is continuing a decline in proficiency and interest in math and sciences -- the very skills needed to prepare them for the new demands and requirements of the 21st century.
"While educational games are commonplace, little is known about how, why or even if they are effective," said John Nordlinger, senior research manager for Microsoft Research's gaming efforts. "Microsoft Research, together with
Jan Plass, associate professor of educational communication and technology at
Games for Learning Institute Builds on Previous Efforts
Through its Gaming Initiative, since 2004 Microsoft Research has invested more than $3 million in gaming kits, assessment studies, academic funding and an academic sponsored event, the Academic Games and Computer Science Game Cruise. Last year, six academic researchers received funding and had access to game-related resources available from Microsoft including Visual Studio, XNA Game Studio and Microsoft "Flight Simulator" ESP. The G4LI will build on these efforts to help improve middle-school math and science skills.
More information on Microsoft Research is available at http://www.research.microsoft.com.
About
About Microsoft Research
Founded in 1991, Microsoft Research is dedicated to conducting both basic and applied research in computer science and software engineering. Its goals are to enhance the user experience on computing devices, reduce the cost of writing and maintaining software, and invent novel computing technologies. Researchers focus on more than 55 areas of computing and collaborate with leading academic, government and industry researchers to advance the state of the art in such areas as graphics, speech recognition, user-interface research, natural language processing, programming tools and methodologies, operating systems and networking, and the mathematical sciences. Microsoft Research currently employs more than 800 people in six labs located in Redmond, Wash.; Cambridge, Mass.; Silicon Valley, Calif.; Cambridge, England; Beijing, China; and Bangalore, India. Microsoft Research collaborates openly with colleges and universities worldwide to enhance the teaching and learning experience, inspire technological innovation, and broadly advance the field of computer science. More information can be found at http://www.research.microsoft.com.
About Microsoft
Founded in 1975, Microsoft
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