More teens are eschewing real-world jobs for entrepreneurial opportunities online in virtual environments such as "Second Life," computing experts say. "If a young person wants to experiment with running a business, they're not just engaging in thought experiments and case studies; they're actually working with real people and real money," says Joey Seiler, editor of VirtualWorldNews.com. "Often, the amounts [to be made] are limited and the startup costs are relatively minimal."

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