By incorporating games into their lesson plans, educators allow for students to absorb and apply knowledge through metaphors, re-enactments and narrative, write Kelly Teng, marketing manager at digital education company 2and2, and game designer Cameron Baker. In this blog post, Teng and Baker describe how the desire of a player to beat the game can be applied in the classroom, as students develop strategies to overcome academic challenges presented as a game. "Games are sometimes explicit in their learning objectives but, more often than not, learning becomes a byproduct of a game," they write.

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