Consumer Electronics
Top stories summarized by our editors
10/19/2018

Development of valuable facial recognition technology could be held back if a lawsuit challenging Facebook in Illinois succeeds, the Internet Association argues. The Silicon Valley lobbying group is contesting the biometric privacy law, saying facial recognition "can allow consumers to unlock their smartphones with a glance, streamline airport security screenings and assist doctors in identifying rare genetic diseases."

10/19/2018

As companies such as Google and Microsoft release new hardware, they will face an uphill battle in gaining market share from established market leaders such as Apple. However, these devices can be used to feed into a far more important market for big tech companies -- the subscription service market.

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Google, Microsoft, Apple
10/19/2018

Comcast reported that its fastest internet service is now available to almost 58 million homes and businesses in the US, exceeding the reach of all other providers. The high-speed internet segment represents a major part of the company's revenue and profits, which is critical as its video service subscribers decline.

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Reuters
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Comcast
10/19/2018

Tommy Hilfiger is adding in-person social interactions to shoppable content with a new experience on Facebook Messenger. Users click a link to activate the SideFlix feature, allowing them to invite friends to sign up and revealing additional content as more people join.

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Tommy Hilfiger, Facebook
10/19/2018

FoxNext Games, Game Insight and Superheart Studios are among the many game makers taking advantage of AppOnBoard's instantly playable game demos in the Google Play Store. Developers are using AppOnBoard tech to leverage the highly popular Google Play Instant, which allows visitors to sample various games.

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VentureBeat
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Google
10/18/2018

Google and Microsoft are working on improving the streaming game experience, with Google rolling out a beta version of its Project Stream and Microsoft announcing its own Project xCloud initiative. Both developments could change the gaming industry, as consumers are better able to use high-end games with the services.

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Engadget
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Google, Microsoft
10/18/2018

Many sports teams are using immersive technology to provide better experiences for fans, with the Sacramento Kings and the New York Jets taking advantage of such innovations. This development is supported by the creation of tech-enabled stadiums such as the Golden 1 Center, which boasts a 6,000-square-foot data center, allowing fans to access the bandwidth of the equivalent of 17,000 homes.

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VentureBeat
10/18/2018

Spotify has arrived on Android wearables. The music service's new stand-alone Wear OS app allows users to browse titles and save songs to their libraries from their wrists.

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Ars Technica
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Spotify
10/18/2018

Arm and Cybereason, two SoftBank-backed companies, are developing a way to prevent hacking of household appliances. These devices are particularly vulnerable, as consumers rarely replace logins and passwords; the companies hope to prevent attacks by monitoring systems for suspicious activity.

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Cybereason
10/18/2018

Instant Games, an HTML5-based gaming platform created by Facebook, will be added to both Facebook Lite and several gaming groups in the near future. Facebook reported that the platform saw a 25% increase in daily active people from June to September and that it hosted 1.7 billion gaming sessions during the past month.

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VentureBeat
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Facebook