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Anti-obesity effect is seen from active video games
Children burned more energy overall by participating in gym activities, but those in third, fourth and fifth grades were able to meet recommended physical-activity goals while playing active video games, U.S. researchers found. Among those in sixth through eighth grades, boys were able to meet fitness requirements during gym classes, but girls didn't move enough to meet the requirements, according to the study to be published in the Games for Health Journal.
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